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CURRICULUM GUIDE Cambridge Public School Drama Collaborative CPS Department of Drama and Dance
Unit Title: Animal Farm-Anatomy of a Revolution Theater Games for the Classroom
Act Like An Animal The teacher initiates a discussion of how some people have traits we ordinarily associate with animals (nervous like a squirrel, cocky like a rooster, etc) and how the animal characters in Animal Farm have some very human traits as well. Part I a haughty peacock Change the animal personna every five students or so. Part II The teacher/leader asks a series of questions designed to help students imagine that they are becoming their animal: Imagine you are changing into your animal&emdash;how would you change? Do you have hooves, webbed feet, or paws? Try to imagine what that must feel like; pretend you no longer have human feet, but the feet of your animal. What about your legs? Do you have two or four? Imagine what it would feel like to have four legs. Are you covered in fur? feathers? Do you have a beak or a snout? How would that make breathing different for you? How is your posture different? The expression on your face? etc. Let students take their time "becoming" their animal characters. Some may shift and change posture to feel more like their animal. When it seems they've accomplished a change, ask half the students to freeze. The other half can have a look around at their fellow classmates. Then reverse, so everyone has a chance to see the new personas. Pass a Gesture Pass a Phrase The Counting Game Creating Drama Improvisations From Stories Make a list of the people, places and events in the story. Divide your list into three columns: who, what and where. Enter the items on your list into the columns. It should look like this: Who What Where 1. Napolean 11. bale of hay 21. Farmer's kitchen 2. A chicken, etc. 12. commandments, etc. 22. slops pile, etc. Divide students into small groups of 3-4 and ask each group to pick three numbers. Read the who/what/wheres for each number to them (and only to them). Give students five minutes to invent a scene based on the three elements given to them, WITHOUT mentioning them by name in the skit. At the end of the improvisation, have the rest of the class try and guess the who/what/where. Discuss the scene to help students develop a critical eye about what works and what doesn't in drama. Acting Out Scenes SECRET SCENES: Some scenes in a novel may be implied. Some are not central to the action, but help the reader understand the character and plot of the story. Brainstorm a list of scenes that are NOT in the novel, but could be. Give each group of students a "secret scene" to improvise. GREAT MOMENTS: Make a list of moments that seem important in the novel. Your students can help you brainstorm this. Use any of the following techniques to dramatize the scenes: Still Photographs Participants create a photograph using their own bodies to represent characters in a moment from the story. Moments can be linked together to create a sequence of events. Sound Track Using their voices, the class creates a sound track to go with the moment being dramatized. What are they thinking? Each character in the tableaux, one by one, says their thought(s) outloud. Most effective when used with Still Photographs.
Hot Seating the Character Once students have chosen a character to research, you can play this drama game with the whole class. Ask for a volunteer to come up "on stage." The student, in the role of his or her character begins by sitting in a chair (hence the expression "hot seating"), and should concentrate on exploring the character's physicality, demeanor, etc. while being interviewed. The rest of the class may ask questions of the character. These questions can be prepared ahead of time with the class, or be left to the spur of the moment. This interview process will often give a teacher insight into the depth and breadth of student understanding and involvement with the novel. |